Agile Development Lessons from Zynga Farmville
Featured, What's The Buzz Darla Baker Featured, What's The Buzz Darla Baker

Agile Development Lessons from Zynga Farmville

He and Amitt also talked about the ability of tying each experience to a point of monetization—at user account creation, users status page and status viewing; but also that the best way is to bring the promotion into the game. He talked specifically about a promotion they ran with FTD where in the game you could buy a virtual boquet; and integrating product placement into the story line yielded he said 3-5x conversion rates. He also was big on two tier currencies; which I understood as a base currency that users mostly earn through time and effort in the game; and a second more mega currency that maps to premium monetization of user actions; and links with more “subscriber” class buyers.

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